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Units are the military force of your kingdom, and are used in wars for attacking and defending. As such, they are a crucial aspect of the game—having a powerful army means you can conquer, while having a weak army means you will be conquered.

Classification

Units are classified into four different categories: Infantry, Cavalry, Magic, and Siege.

Infantry Units are the most basic type of units, and generally have low attack, defense, and march speed. They require relatively small amounts resources to train, allowing large numbers of troops to be trained. They are generally used for attacking because of their training efficiency. Infantry Units include Swordsmen, Scouts, Crossbow Archers, and Squires, as well as Skeletons, Assassins, Zealots, Jungle Hunters, Wooden Puppets, Rogues, Drake's Horns, Dragon Shades, and Soul Eaters. Alliance Guards are also classified as Infantry.

Cavalry Units are an intermediate type of units, and generally have average attack, defense, and high march speed. They require medium amounts of resources to train, allowing medium numbers of troops to be trained. They are generally used for farming because of their march speed. Cavalry Units include Templars, Cavalry Archers, Paladins, and Royal Knights, as well as Ghost Riders, Death Knights, Earth Knights, Mage Knights, Iron-Heel Knights, Wyvern Riders, and Fanatic Cavalry.

Magic Units are an intermediate type of units, and generally have either high attack or defense, but low march speed. They require medium amounts of resources to train, allowing medium numbers of troops to be trained. They are generally used for attacking or defending because of their specialized stats. Magic Units include Arcane Mages, Battle Mages, Holy Clergies, Steel Golems, Enchant Masters, Soul Hunters, Nocturnal Dragons, Gold-Hunger Scorpions, Draco Mages, Spell Mages, Necromancers, and Corrosive Worms. Sheep are also classified as Magic.

Siege Units are an advanced type of units, and generally have high attack, defense, but have low march speed and high food consumption. They require large amounts of resources to train, allowing for only a limited amount of troops to be trained. They are generally used for attacking or defending because of their high stats. Siege Units include Battering Rams, Zeppelins, Meat Grinders, Revenge Chariots, Dragon's Bones, Dragon Fortresses, and Speed Chariots and Mage Chariots.

Stats

Units have eight different stats: Attack, Infantry Defense, Cavalry Defense, Magic Defense, Siege Defense, March Speed, Food Consumption, and Loot Capacity.

Attack represents how strong the unit is when attacking, while Defense represents how strong the unit is when defending against the respective unit class. March Speed represents how fast the unit is when marching, while Food Consumption represents how much food the unit consumes when marching. Loot Capacity represents how much resources the unit can loot from a target.

Barracks Units

These are the most basic units, which can be trained in the Barracks. Upgrading the Barracks allows for more types of units to be trained, each of which have different stats and uses. Some units can be promoted into special units using certain items.

Unit Unit Class Resources Attack Defense March Speed Food Consumption Loot Capacity
Swordsman Infantry 0 / 0 / 300 / 245 40 15 / 14 / 10 / 15 20 12 100
Scout Infantry 0 / 0 / 40 / 160 10 10 / 10 / 10 / 10 120 4 0
Crossbow Archer Infantry 400 / 0 / 0 / 250 30 60 / 10 / 35 / 15 20 6 100
Squire Infantry 0 / 0 / 560 / 330 44 30 / 60 / 20 / 15 20 6 200
Templar Cavalry 0 / 0 / 300 / 300 30 30 / 30 / 40 / 15 60 6 100
Cavalry Archer Cavalry 0 / 0 / 620 / 350 50 40 / 62 / 30 / 40 60 20 150
Paladin Cavalry 0 / 0 / 700 / 375 60 45 / 50 / 90 / 40 60 30 200
Royal Knight Cavalry 0 / 0 / 1200 / 575 100 80 / 75 / 50 / 60 60 50 150
Battering Ram Siege 1000 / 1000 / 1000 / 1000 150 60 / 35 / 80 / 90 20 50 200
Zeppelin Siege 1300 / 0 / 1200 / 0 50 120 / 90 / 40 / 60 160 40 200
Meat Grinder Siege 2000 / 2500 / 3500 / 0
2 Painite
300 480 / 600 / 250 / 200 50 80 300

Star-Level Barracks Units

These are advanced units, which can be trained in the Star-Level Barracks. These units require special items, such as Painite and Demon Souls, in addition to resources to train.

Unit Unit Class Resources Attack Defense March Speed Food Consumption Loot Capacity
Wooden Puppet Infantry 0 / 2300 / 2800 / 0
4 Painite, 2 Demon Souls
240 220 / 210 / 180 / 100 60 110 50
Revenge Chariot Siege 0 / ? / ? / 0 100 100 / 100 / 100 / 100 40 80 200

Magic Sanctum Units

These are the most basic magic units, which can be trained in the Magic Sanctum. Upgrading the Magic Sanctum allows for more types of units to be trained, each of which have different stats and uses. Some units can be promoted into special units using certain items.

Unit Unit Class Resources Attack Defense March Speed Food Consumption Loot Capacity
Arcane Mage Magic 300 / 250 / 100 / 50 20 50 / 40 / 60 / 20 20 6 50
Battle Mage Magic 200 / 200 / 400 / 200 80 30 / 20 / 40 / 20 20 8 100
Holy Clergy Magic 300 / 300 / 300 / 100 20 40 / 50 / 60 / 40 20 10 50
Steel Golem Magic 0 / 3500 / 3000 / 0
2 Painite
40 50 / 60 / 20 / 30 48 10 50

Star-Level Magic Sanctum Units

These are advanced magic units, which can be trained in the Star-Level Magic Sanctum. These units require special items, such as Painite and Demon Souls, in addition to resources to train.

Unit Unit Class Resources Attack Defense March Speed Food Consumption Loot Capacity
Rogue Infantry 1850 / 0 / 2000 / 2850
24 Painite
60 20 / 10 / 30 / 10 120 10 0
Gold-Hunger Scorpion Magic 2750 / 0 / 0 / 3000
12 Painite, 6 Demon Souls
1000 500 / 600 / 800 / 350 80 80 0

Dragon Barracks Units

These are dragon units, which can be converted from basic units in the Dragon Barracks, and are by far the most powerful units in the game. These units require special items—Dragon Crystals, Dragon Scales, and Painite—to convert.

Unit Unit Class Resources Attack Defense March Speed Food Consumption Loot Capacity
Drake's Horn Infantry 1 Dragon Crystal, 2 Dragon Scales 480 440 / 418 / 220 / 480 120 36 300
Draco Mage Magic 2 Dragon Crystals, 1 Dragon Scale 400 530 / 280 / 540 / 480 100 30 125
Wyvern Rider Cavalry 2 Dragon Crystals, 2 Dragon Scales 520 500 / 440 / 490 / 250 200 40 150
Dragon's Bones Siege 3 Dragon Crystals, 2 Dragon Scales 600 270 / 440 / 520 / 560 60 45 200

Special Units

These are special units, which can be created by using unit items or promoted from basic units by using unit promotion items.

Alliance Barracks Units

These are alliance units, which can be trained in the Alliance Barracks. These units, unlike regular units, require alliance resources to train, and alliance honor to recruit.

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